| Game GUI CSS3 javascript |
Game gui |
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| Control SVG |
Javascript SVG controler in HTML |
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| Babylon.js & javascript deviceorientation event controling |
How to control mobile orientation and rotate mesh ground with ball physics |
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| Airplane Rotation |
Rotate airoplane - differences between Local and World |
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| Airoplane Rotation |
How to rotate Airoplane Parent-Child variante. pivotCenter=parent and airoplane=child of pivotCenter. Keys comamnd: A, shift+A, S, shift+S, D, shift*D and |
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| Cross maze with ball |
babylon.2.4.0-alpha.max.js - žogica je zelo živahna, gre ful hitro (verzija babylon v2.3.0-beta je žogica ni tako živahna je počasnejša). Verzijo lahko vedno vidimo v browser javascript console. Cross embended model (content of .babylon file is loaded from javascript code). Ball has physic gravity. Keys command: |
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| Bootstrap Babylon.js WebGL |
How to establish basic babylon.js WebGL project. |
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| How to detect collision |
Example how to detect collision. |
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| Plane Ball Rolling - oimo physics (gravity) |
Rolling Ball on plane with keys WASD |
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| Trough with ball inside |
Rolling Ball inside trough (cannon physcics meshImpostor). Command keys: 1,2,3,4,5,6 |
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Try or
Try or
Try(some bug) or
Try(some bug)
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| Perplexus - delujoča |
babylon verzija v2.3.0-beta žogica se giblje solidno in je možno igrati. |
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| Perplexus - prehitra žogica |
Babylon verzija v2.4.0-alpha žogica se giblje ful živahno in je nemogoče igrat. |
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| Example GUI |
Example GUI |
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| Example GUI |
Example GUI Settings |
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| TEST MENU |
Test Bootstrap Menu |
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